Economy

Use Economy to give your server its own currency. Members earn coins for showing up and taking part, then spend them on roles in your shop.

Coins have no real-money value. They can never be bought or cashed out, and Economy has no casino games, betting or robbing.

Turn it on

Economy is off until you turn it on.

  1. Open Economy in the Guardy dashboard and turn it on.
  2. Members can use /daily straight away. Everything else is optional.
  3. In Currency, optionally rename your coins (up to 32 characters), pick an emoji, and set a starting balance, a balance cap and a log channel.
  4. In Earning and Extras, turn on the other ways to earn.
  5. In Shop, add a role or two for members to buy.

You need Manage Server or Administrator in the server to manage Economy in the dashboard. Saved settings apply from the next command.

If you turn Economy off, every balance and its history is kept for when you turn it back on.

Ways to earn

Way to earnDefaultHow it works
/dailyOn, 10 coinsOnce per day; the day turns at 00:00 UTC. Each day in a row adds 10%, up to double from day 11. Missing a day starts the streak again.
ChattingOffMembers earn once per 5 minutes in which they sent a message: 2 coins, up to 40 a day by default. You can limit it to chosen channels; threads count with their channel. Coins arrive a few minutes later.
Levelling upOff25 coins by default for each new level in Levels. Levels must be on. Levels reached before you turn this on, imported, or reached again after a reset pay nothing.
/coins workOffA random amount, 5 to 25 coins by default, once every 60 minutes. It counts toward the same daily limit as chat coins.
Role incomeOffMembers with a role you pick get coins every day (paid after 00:00 UTC) or every week (paid after Monday 00:00 UTC).
Coin dropsWhen staff post oneStaff post a message with a Claim button, and each member can claim once.

Every amount is yours to change in the dashboard. New members start with your starting balance (up to 10,000) once, the first time they earn or staff change their balance. Leaving and rejoining does not pay it again.

To keep earning fair, bots earn nothing, and timed-out members and members waiting at the join gate earn no chat coins and cannot give, receive or claim drops. A member Guardy takes a moderation action against earns no chat coins for the next 10 minutes. Frozen members and members at the balance cap are skipped.

Pause earning stops every way to earn at once. Balances stay, and staff can still change them.

Boosts and role multipliers

An earning boost multiplies /daily and chat coins by x1.5, x2 or x3 until a time you pick, up to 31 days ahead. Members see it in /daily and /balance.

On Premium, role multipliers let roles such as boosters or VIPs earn x1.25, x1.5, x2 or x3 on /daily and chat coins. A member with several gets the best one. Multipliers do not apply to role income.

The shop

Each shop item sells one role. Members open /shop, pick an item, confirm the price and their balance after, and get the role with a receipt.

For each item you can set:

  • a price
  • stock, or leave it unlimited
  • a minimum level from Levels
  • a required role: only members who already have it can buy
  • a rental period of 1 to 365 days, or leave it empty for a role members keep
  • a short description, and an optional purchase message posted in the channel where it was bought ({member} mentions the buyer)
  • Give the role back when a member rejoins, which adds the role to Sticky roles under Raid protection (not for rentals)

A member can buy a kept role once. They keep it until it is refunded.

Rentals

A rented role comes off by itself when the time is up. Buying it again adds the days to what is left.

Which roles can be sold

Guardy sells only roles that are safe for anyone to hold: not @everyone, not a bot or integration role, no risky permissions, and below Guardy's own role.

Guardy can manage roles below its own role.
  1. Roles above GuardyGuardy cannot manage these.
  2. Guardy
  3. Roles Guardy can manageSelected roles, rewards, or member choices belong here.
  4. Member roles

A role is also handed out one way only. Guardy will not sell a role that Levels rewards, Auto Roles, a role menu, Invite Tracker, the join gate, /role temp or another shop item already gives, or one of your moderator roles. If a role opens private channels, the dashboard tells you before you save.

If a role cannot be delivered

If Guardy cannot give the role, for example because the role was deleted, Guardy can no longer manage it, or the member left, the coins go back to the member automatically. A short Discord hiccup is retried. If a purchase still cannot be finished, it waits for staff on the Economy Overview, where you can refund it or mark it delivered. The member's receipt shows where their purchase stands.

Pause the shop keeps /shop visible but stops new purchases. Purchases already made still finish. Archiving an item takes it off the shop, and members who bought it keep their role.

Commands

Replies are private to the member who used the command. Only the leaderboard, the line announcing a coin gift, a drop's Claim message and an item's optional purchase message are posted in the channel.

CommandWhat it does
/dailyClaim today's coins and grow your streak.
/balanceYour balance, your rank in this server, your streak and your last five changes.
/balance member:@memberAnother member's balance. Members who chose /privacy leaderboard off keep their balance private, except from staff.
/shopSee the items, what each costs, and buy.
/coins give member:@member amount:50Give some of your coins to another member, after a confirm.
/coins leaderboardThe top 10 by balance, posted in the channel, plus your own rank privately.
/coins historyEvery change to your coins, page by page.
/coins workWork for a few coins, if your server turned it on.
/coins drop amount:100Staff: drop coins in this channel for members to claim. Needs Manage Server.

/coins drop takes the coins each member gets (up to 1,000,000), and optionally claimers (how many members can claim, default everyone) and minutes (how long it stays open, default 60, up to 7 days). You can also post a drop from Extras in the dashboard.

Staff with Manage Server see the full /balance of any member.

Giving coins

Giving is on by default. Both members must have been in the server and on Discord for at least 7 days, and neither can be timed out or waiting at the join gate. Each member can send and receive up to 1,000 coins a day. You can change the days and the limit, or turn giving off. The same days-in-server rule applies to claiming drops.

/coins leaderboard leaves out members who chose /privacy leaderboard off. You can turn the leaderboard off in Earning.

Staff tools

From Members in the dashboard, look up one member's balance, history and purchases, then:

  • give, take or set their coins, with a reason they see in their history
  • freeze them, so they cannot earn, spend or give until you unfreeze them
  • refund a purchase, with a reason, and optionally remove the role in Discord
  • reverse a transfer, which sends the coins back to the sender once

A balance cap stops earning at that number, and staff cannot give above it. Leave it empty for no cap.

An optional log channel records purchases, refunds, transfers, drops, role income and staff changes for your team.

Seasons

Start a new season in Extras puts every balance back to the starting balance and restarts daily streaks, for a fresh race to the top. Purchases, roles and XP stay. Type your server's name to confirm; a new season cannot be undone.

Free and Premium

Every command and every way to earn works on Free, including streaks, giving, the leaderboard, drops, boosts, seasons and staff tools.

FreePremium
Shop items on sale at once25Unlimited (fair use 500)
Roles that get role income325
Role multipliersNot includedUp to 25 roles, x1.25 to x3
Your own /coins work linesNot included, the built-in lines are usedUp to 25 lines

Archived items do not count toward the shop limit. If a server moves back to Free, items above the limit keep selling, and only new or restored items are refused, and the first 3 income roles keep paying. Saved multipliers and work lines are kept and come back with Premium. See Plans.

Privacy

Guardy keeps each member's balance, coin history and purchases per server. Your data requests include them, and erasing your data removes them. Read Privacy and data rights for the full boundary.

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